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Privateer/RF
Plot
RF Plot
Weapons
Ships
Intro

Privateer 2
Trading
Ships
Accessories
Plot
Intro
Links

    Guns

    Name

    Damage

    Rate of Fire

    Energy Rating

    Damage Per Second

    Price

    Notes

    Stream Laser 22 4 7 88 700 What you start out with
    Stream Laser 2 35 6 3 210 7 K Good in combonation with MIC
    Volt Laser 30 5 5 150 3 K Good for those on a budget
    Flux Beam 25 6 5 150 5 K Good
    Flux Beam 2 30 5 4 150 8K Good
    Mass Ion Cannon 25 12 N/A 300 10 K Great since they produce no heat
    Kraven Laser 4 40 7 1 280 16 K Only avaible from outside the CCN

    Missiles

    Name

    Damage

    Price

    Lock Time

    Notes

    Snipe 450 100 3 Don't buy it
    Brute 650 150 3 Bad
    Brute 2 800 200 3 ok
    Python 1 000 225 3 Better
    Disrupter N/A 250 3 Shuts down target
    Banshee N/A 205 3 Destroys shields
    Proximity 2 000 210 3 Explodes when in range of something
    Stingray Torpedo 8 000 500 3 Good for capital ships
    Hellraiser Torpedo 16 000 1 000 3 Very good for capital ships

    Modules:

    Name

    Cost

    Notes

    Collant Unit 6 K Speeds cooling by 30%
    Collant Unit 2 12 K Speeds cooling by 50%
    Collant Unit 3 24 K Speeds cooling by 110%
    Collant Unit 4 48 K Speeds cooling by 150%
    Auto Repair Unit 8 K Repairs everything except for armor
    Auto Repair Unit 2 16 K Same as above but faster
    Afterburner Enhancer 4 K Increases acceleration and top speed by 10%
    Afterburner Enhancer 2 8 K Increases acceleration and top speed by 20%
    Afterburner Enhancer 3 14 K Increases acceleration and top speed by 30%
    BSE Virus Transmitter 12 K Transmits virus to enemies ship
    BSE Virus Transmitter 2 18 K Same as above, but better at not being filtered out
    BSE Virus Filter 6 K Decreases virus effects by 50%
    Shield Enhancer 7 K Speeds shield regeneration rate by 50%
    Shield Enchancer 2 14 K Speeds shield regeneration rate by 75%
    Shield Enhancer 3 25 K Doubles shield regeneration rate
    Warp Shields 25 K 10 Second of invulnrability, reloads every time you land
    Nuke-em 4 K Destroys most ships in local vicinity
    Hi-ex Mines 150 10 Mines
    Proximity Mines 200 10 Mines, explodes when ship enters area
    Viral Mines 350 10 Mines, transmits virus when ship enters area
    Decoys 400 50% Chance of dertering missiles
    Decoys 2 800 75% Chance of dertering missiles


    If you have any comments, feel free to e-mail me at doormat@lvcm.com anytime you feel like it. I am always here. Even when I am gone.